tag:blogger.com,1999:blog-2858586393857050613.post1444435869883306897..comments2024-01-26T11:56:46.170+10:30Comments on ST Wild: On Roleplaying: Intercutting TechniqueShannonhttp://www.blogger.com/profile/00456068019298922261noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2858586393857050613.post-73909457594828803562013-06-01T17:12:43.216+09:302013-06-01T17:12:43.216+09:30I think it would be a real challenge to have them ...I think it would be a real challenge to have them running two different sides. Are you thinking of trying it? I am not sure how "spoilers" could be avoided.<br /><br />In my next adventure (AD&D 2nd ed) I am going to have them do an intercut of sorts. The players have given some tasks to their henchmen to complete. Rather than just give them a result, I have come up with a complication and going to have them run the adventure as the henchmen.The Dale Wardenshttps://www.blogger.com/profile/12864432866927396245noreply@blogger.comtag:blogger.com,1999:blog-2858586393857050613.post-51634856192560566562013-05-07T12:11:07.910+09:302013-05-07T12:11:07.910+09:30That's really cool. I wonder if a Fahrenheit-...That's really cool. I wonder if a Fahrenheit-style game could be run with one or two players, intercutting between scenes or sessions involving two sets of opponents? I think it would be exhausting for the players to do so many character switches over the long term but it could be interesting in the short-term.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-2858586393857050613.post-85172901552517972992013-05-02T16:12:06.083+09:302013-05-02T16:12:06.083+09:30I didn't have a name for it:
I love this idea....I didn't have a name for it:<br />I love this idea. In a Champions super hero campaign (years ago) I actually had the players be the supervillains, and thugs, in an opening scene in the story. Rather than just say what the baddies did to start the scenario, I had them actually do it as the villains. The details as to the why, I left out, as that's where the heroes come in. <br /><br />The "fade in" was the heroes with the police at the scene. I started the dialogue out with the cop they were talking to saying, "...and that's what happened as far as we can tell." Even now, (ummm 15+ years later!), it something that those players remember.<br /><br />After a long time away from D+D, I am running a political Game of Thrones style AD&D game set in the Bandit Kingdoms of Greyhawk. The player have made between 2-3 characters that will tell different elements of the story. I have not done a lot of shifting (or better yet inter-cuts) yet, but when I have they have found it novel. In one scene I had the players play the npc bodyguards of the PC who was a noble. It gave a solo scene feel to it without excluding the other players.<br /><br />It will be interesting to develop the cuts technique as I see it potentially adding a cinematic scope to the game.<br /><br />The Dale Wardenshttps://www.blogger.com/profile/12864432866927396245noreply@blogger.com