tag:blogger.com,1999:blog-2858586393857050613.post3240250256328692149..comments2024-01-26T11:56:46.170+10:30Comments on ST Wild: On Roleplaying: Player Improvement ... Not on the WebShannonhttp://www.blogger.com/profile/00456068019298922261noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2858586393857050613.post-23517523517244592822013-12-05T13:01:22.240+10:302013-12-05T13:01:22.240+10:30I totally get that. When I'm a player, I go f...I totally get that. When I'm a player, I go from thoughtful and committed to lazy and confused in about .05 seconds. At best when my game is threatened I bleat louder like a sad little lamb whose mummy's walking away.<br /><br />I do notice when you guys try to do what you can, by the way. Maybe not always, but most of the time I see it.<br /><br />It's just always tricky, especially when there's not a lot of good advice out there. I mean, I do the odd Player Tip and Player Advice Column but that's always from the perspective of an ST.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-2858586393857050613.post-90668152015482066092013-12-05T12:58:15.466+10:302013-12-05T12:58:15.466+10:30True. Players need to handle things differently t...True. Players need to handle things differently to an ST because the lines of authority are drawn differently so that can be tricky.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-2858586393857050613.post-59368195557752974282013-12-05T12:55:59.838+10:302013-12-05T12:55:59.838+10:30As a hardly GM, long time player. Who does read a ...As a hardly GM, long time player. Who does read a lot of blogs (ok, well quite a few) I completely get the GM vs Player difference. Most blogs, and that is a high majority most, are written by GM's for GM's. Which is great, for GM's. <br />But where are the concerted efforts by players? Where are the long term, committed players? Honestly I think most of them eventually just become GM's. Now I'm off subject.<br />.<br />One thing that I've found hard, in all my games. Is that, telling a GM game was great, and assuring them that they are making the right calls, even when things take a direction you're not personally keen on, they are still making great decisions... well that's about all it feels like you can do. Especially if it's a home brew. The amount of effort, the blood sweat and tears that go in to forming a fully functional campaign FAR out way the effort most players put in. <br />It just feels like any hints/tips/advice you may be honestly giving, will just come of as criticism and not necessarily the good kind. Maybe that's an insecurity on my part but it does hold me back. (yes, even when dealing with long term friends TURN GM's)<br />.<br />As far as helping other players stay on track/in character/resolve issues. Well, I'm not sure. I know that I've been both pro-active and at other times passively useless in these regards, but even when thinking long and hard about it (which I have been recently) I can't put my finger on why I personally have been unable to assist. <br />I know I can't speak for other players, but it has seemed in my experience that there are a contingent that although they will be devastated that their game ends, they simply don't have the conviction to make a concerted effort in regards to fixing issues.<br />.<br />Here's hoping I can pull my head out and make a continuing effort in the future.Frankhttps://www.blogger.com/profile/02941152328516977032noreply@blogger.comtag:blogger.com,1999:blog-2858586393857050613.post-89713077112456974602013-12-05T10:44:10.791+10:302013-12-05T10:44:10.791+10:30I think a lot of it has to do with players not nec...I think a lot of it has to do with players not necessarily being inclined to be as "plugged in" as GMs. I'm sure there are players who never read a blog article, or read a forum, regarding their favorite games - and the ones that do are likely already proactive enough in dealing with problematic GMs or groups. Heck, I've been a player such a small percentage of my years of gaming that I wouldn't even know where to start giving advice, because I would likely handle any problems like a GM.Rivetgeekhttps://www.blogger.com/profile/09050621401089272616noreply@blogger.com