Dr. Charles Highsmith
Species: Human
Vice: Greed
Intelligence: 3 Strength: 2 Presence: 3
Wits: 2 Dexterity: 2 Manipulation: 2
Resolve: 3 Stamina: 2 Composure: 3
Wits: 2 Dexterity: 2 Manipulation: 2
Resolve: 3 Stamina: 2 Composure: 3
Academics: 3 (Psychoanalysis), (Psychology)
Computer: 0
Crafts: 0
Investigation: 1
Medicine: 3 (Pharmacy)
Occult: 0
Politics: 2
Science: 2
Athletics: 1
Brawl: 0
Drive: 2
Firearms: 0
Larceny: 0
Stealth: 1
Survival: 0
Weaponry: 0
Animal Ken: 0
Empathy: 3
Expression: 2
Intimidation: 0
Persuasion: 3
Socialise: 0
Streetwise: 0
Subterfuge: 1
Initiative: 5
Willpower: 6
Health: 7
Size: 5
Speed: 10
Morality: 7
Health: 7
Size: 5
Speed: 10
Morality: 7
Faith: 1
Merits
Resources (***)
Languages: English, Latin.
Allies (Medical Community) (**)
Allies (Psychiatric Community) (*)
Languages: English, Latin.
Allies (Medical Community) (**)
Allies (Psychiatric Community) (*)
Weapons / Attacks:
None above base chance.
Species: Human (Thrall of Hastur)
Virtue: Prudence
Intelligence: 3 Strength: 2 Presence: 3
Wits: 3 Dexterity: 3 Manipulation: 3
Resolve: 3 Stamina: 2 Composure: 2
Weapons / Attacks:
Mark Evans
Species: Human (Thrall of Hastur)
Vice: Wrath
Intelligence: 3 Strength: 2 Presence: 3
Wits: 3 Dexterity: 3 Manipulation: 3
Resolve: 3 Stamina: 2 Composure: 2
Academics: 2 (Accounting), (Architectural History)
Computer: 0
Crafts: 2 (Drawing)
Investigation: 1
Medicine: 0
Occult: 3 (Hastur Mythos)
Politics: 0
Science: 0
Athletics: 0
Brawl: 0
Drive: 1
Firearms: 3
Larceny: 0
Stealth: 1
Survival: 0
Weaponry: 0
Animal Ken: 0
Empathy: 2
Expression: 2 (Painting)
Intimidation: 0
Persuasion: 3
Socialise: 0
Streetwise: 1
Subterfuge: 3
Initiative: 5
Willpower: 5
Health: 7
Size: 5
Speed: 10
Morality: 2 (Obsession: Free Hastur)
Faith: 5
Health: 7
Size: 5
Speed: 10
Morality: 2 (Obsession: Free Hastur)
Faith: 5
Merits
Resources (**)
Languages: English, German, Latin.
Allies (Hastur Cult) (***)
Retainer: Coombs (*****)
Indomitable (***)
Languages: English, German, Latin.
Allies (Hastur Cult) (***)
Retainer: Coombs (*****)
Indomitable (***)
Weapons / Attacks:
Beretta .32 revolver (2L), 8 dice, 20/40/80 Range, 6 Capacity, Strength 1, Size 1 / P.
Pact Blessings:
Pact Blessings:
Regeneration. He can spend a willpower point to heal two bashing damage or one lethal damage a round for an hour.
Increase Stamina by 1.
Earthbound Corruptions:
Increase Stamina by 1.
Earthbound Corruptions:
Homicidal Mania.
Urge to self-mutilate.
Spells:
Bespeak the End of the Day, Call / Dismiss Hastur, Create Gate, Free Hastur, Hands of Colubria, Send Dreams, Summon / Bind Byakhee, Summon / Bind Nightgaunt, Unspeakable Promise. (Find them here.)
Species: Human
Virtue: Hope
Intelligence: 2 Strength: 2 Presence: 4
Wits: 3 Dexterity: 1 Manipulation: 2
Resolve: 6 Stamina: 2 Composure: 2
Weapons / Attacks:
Urge to self-mutilate.
Spells:
Bespeak the End of the Day, Call / Dismiss Hastur, Create Gate, Free Hastur, Hands of Colubria, Send Dreams, Summon / Bind Byakhee, Summon / Bind Nightgaunt, Unspeakable Promise. (Find them here.)
Alexander Roby
Species: Human
Vice: Gluttony
Intelligence: 2 Strength: 2 Presence: 4
Wits: 3 Dexterity: 1 Manipulation: 2
Resolve: 6 Stamina: 2 Composure: 2
Academics: 3 (Library Research)
Computer: 0
Crafts: 0
Investigation: 0
Medicine: 0
Occult: 4 (Hastur Mythos)
Politics: 0
Science: 2 (Astronomy)
Athletics: 2
Brawl: 0
Drive: 1
Firearms: 0
Larceny: 0
Stealth: 0
Survival: 1
Weaponry: 0
Animal Ken: 0
Empathy: 2
Expression: 3 (Literature), (Poetry)
Intimidation: 0
Persuasion: 1
Socialise: 0
Streetwise: 0
Subterfuge: 1
Initiative: 5
Willpower: 8
Health: 7
Size: 5
Speed: 10
Morality: 5 (Astrophilia)
Faith: 5
Health: 7
Size: 5
Speed: 10
Morality: 5 (Astrophilia)
Faith: 5
Merits
Languages: English, French, German, Latin.
Allies (Hastur Cult) (***)
Indomitable (***)
Allies (Hastur Cult) (***)
Indomitable (***)
Weapons / Attacks:
None above base chance.
Psychic:
Psychic:
Visionary Dreams. He has incredible occult insights during his dreams where he learns more about the Hastur Mythos, such as how to summon Carcosa and call Hastur.
Unnatural Attraction. Investigators who might find him attractive find him strangely appealing. He gains a +2 bonus to all social rolls made to such individuals. The individual must also roll Resolve + Composure. On a failure, they develop a crush on him.
Spells:
Alter Weather, Bespeak the End of the Day, Brew Space Mead, Call / Dismiss Hastur, Contact Deity / Hastur, Create Gate, Dream Vision, Enchant Whistle, Song of Hastur, Summon / Bind Byakhee. Soon to know Build Carcosa. (Find them here.)
Virtue: Charity
Weapons / Attacks:
Unnatural Attraction. Investigators who might find him attractive find him strangely appealing. He gains a +2 bonus to all social rolls made to such individuals. The individual must also roll Resolve + Composure. On a failure, they develop a crush on him.
Spells:
Alter Weather, Bespeak the End of the Day, Brew Space Mead, Call / Dismiss Hastur, Contact Deity / Hastur, Create Gate, Dream Vision, Enchant Whistle, Song of Hastur, Summon / Bind Byakhee. Soon to know Build Carcosa. (Find them here.)
Lucius Harriwell
Species: Human
Vice: Pride
Intelligence: 1 Strength: 3 Presence: 2
Wits: 1 Dexterity: 1 Manipulation: 1
Resolve: 2 Stamina: 4 Composure: 1
Wits: 1 Dexterity: 1 Manipulation: 1
Resolve: 2 Stamina: 4 Composure: 1
His other skills are irrelevant to the adventure. See the relevant ones below:
Athletics: 2
Brawl: 2 (Grapple)
Weaponry: 2
Initiative: 3
Willpower: 3
Health: 9
Size: 5
Speed: 9
Morality: 5
Faith: 0
Health: 9
Size: 5
Speed: 9
Morality: 5
Faith: 0
Merits
Iron Stamina (*)
Weapons / Attacks:
Brawl, 5 dice
Grapple, 6 dice
Weapon, 5 dice (damage bonus depends on the weapon)
Grapple, 6 dice
Weapon, 5 dice (damage bonus depends on the weapon)
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