For those attempting to run Tatters of the King using World of Darkness rules like I did, it can be handy to have one of the cutlists' offensive spells handy so you can set up the combats as necessary. This spell has been designed using similar rules to what you will find in the Second Sight book. If you would like to read other articles like this one, you can take a look over here.
Prerequisites: Occult **
Effect: Your flesh can better cope with, and even ignore, damage from a variety of sources.
Dice Pool: Stamina + Occult.
Minimum Successes Required: 5 successes.
Ritual Length: 1 round per roll.
Duration: 1 day.
Cost: 1 Willpower point.
Suggested Equipment: A ritual dagger with which to gently score the flesh (+2); loud and rhythmic chanting (+2).
Suggested Penalties: Cast silently (-1); cannot move hands in ritualistic gestures (-2).
Ritual Details: The caster's flesh grows hard and rubbery, causing attacks to slide off their blubber rather than striking true. The caster can ignore the next five points of damage, whether done all at once or over several turns.
Drawback: If the expenditure of the willpower point to cast this drops them to 0 willpower, they gain a temporary derangement (mild) for the next week.
Flesh Ward
Prerequisites: Occult **
Effect: Your flesh can better cope with, and even ignore, damage from a variety of sources.
Dice Pool: Stamina + Occult.
Minimum Successes Required: 5 successes.
Ritual Length: 1 round per roll.
Duration: 1 day.
Cost: 1 Willpower point.
Suggested Equipment: A ritual dagger with which to gently score the flesh (+2); loud and rhythmic chanting (+2).
Suggested Penalties: Cast silently (-1); cannot move hands in ritualistic gestures (-2).
Ritual Details: The caster's flesh grows hard and rubbery, causing attacks to slide off their blubber rather than striking true. The caster can ignore the next five points of damage, whether done all at once or over several turns.
Drawback: If the expenditure of the willpower point to cast this drops them to 0 willpower, they gain a temporary derangement (mild) for the next week.
Hands of Colubria
Prerequisites: Occult **
Dice Pool: Intelligence + Occult.
Minimum Successes Required: 1.
Ritual Length: 1 round per roll.
Duration: 1 round per success.
Cost: 1 willpower point.
Suggested Equipment: The ground dust of snake scales assists in this casting, providing a +1 bonus.
Suggested Penalties: Attempting to cast this twice in one night levies a -5 penalty to each roll.
Ritual Details: This spell is performed through a quick chant in a strange and alien tongue that causes the arms to twist into the shapes of two venomous snakes of a malignant colour.
Drawback: The snakes cannot be hidden and are visible to all to see. Naturally this may cause issue if it's performed in a public place. If the expenditure of the willpower point to cast this drops them to 0 willpower, they gain a temporary derangement (mild) for the next week.
Prerequisites: Occult **
Effect: Dreams can be sent to a targeted individual within a twenty-mile radius.
Dice Pool: Manipulation + Occult versus Composure.
Minimum Successes Required: 1 success.
Ritual Length: 1 minute per roll.
Duration: A round per success.
Cost: 1 Willpower point
Suggested Equipment: Beeswax candle used to light the herbs (+1); Candles made from human fat used to light the herbs (+2); candles made from the fat of an oneiromancer used to light the herbs (+3), sympathetic connection to the target burned, i.e. hair or blood (+2)
Suggested Penalties: Attempting to cast this while the target is awake (-5).
Ritual Details: The caster kneels upon the floor before an ornately crafted bowl made of "the copper from above", an alien metal etched with particular runes, that are filled with specific herbs and a dram of the caster's blood. These herbs must then be set afire to waft a weird greenish smoke.
Drawback: Those who experience a dream vision lose one willpower point upon awakening due to the terrifying supernatural nature of those visions. If this would drop them to 0 willpower, they gain a temporary derangement (mild) for the next week.
Send Dreams
Prerequisites: Occult **
Effect: Dreams can be sent to a targeted individual within a twenty-mile radius.
Dice Pool: Manipulation + Occult versus Composure.
Minimum Successes Required: 1 success.
Ritual Length: 1 minute per roll.
Duration: A round per success.
Cost: 1 Willpower point
Suggested Equipment: Beeswax candle used to light the herbs (+1); Candles made from human fat used to light the herbs (+2); candles made from the fat of an oneiromancer used to light the herbs (+3), sympathetic connection to the target burned, i.e. hair or blood (+2)
Suggested Penalties: Attempting to cast this while the target is awake (-5).
Ritual Details: The caster kneels upon the floor before an ornately crafted bowl made of "the copper from above", an alien metal etched with particular runes, that are filled with specific herbs and a dram of the caster's blood. These herbs must then be set afire to waft a weird greenish smoke.
Drawback: Those who experience a dream vision lose one willpower point upon awakening due to the terrifying supernatural nature of those visions. If this would drop them to 0 willpower, they gain a temporary derangement (mild) for the next week.
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