Old Bloody Bones himself.... (Silent Hill 3) |
Skeletal Bugaboos
The Skeletal Bugaboo is a type of bugbear that arrives in an area with a great deal of creepy death resonance (often abandoned graveyards) and slowly swells in numbers. As their numbers grow they become more and more aggressive and violent and so while they may begin with playful and mischevious antics they will eventually become cruel and bloody. Some people keep individual Skeletal Bugaboos as pets but to do so requires you to remove any other trace of infestation to keep your pet from turning violent. The Skeletal Bugaboo is often considered to be quite cute with a reptilian skull atop a small skeletal body with a little tail. They are quite athletic and love to entertain themselves with acrobatic tricks. They hide in the soil during the day and can be spotted at night by the tell-tale red lights of their eyes.
Physical Attributes are all 3, Social Attributes are all 2, and Mental Attributes are all 1. Athletics 3, Brawl 4, Stealth 3, Survival 2. They are Size 3. Some Skeletal Bugaboos can fly on leathery wings while others have the spring attack ability. As their bony bodies are affected more by pummels than slashes, objects that normally deal bashing damage deal lethal damage to them while weapons that normally deal lethal damage deal bashing instead.
Special Ability: Spring Attack. So long as the Skeletal Bugaboo has the higher ground (being up on a tree branch will do), they can incorporate a jump into their attack roll - allowing them to make a 1B brawl attack in the same turn that they leap at their enemy and leap away - returning to their initial perch. Their leap can't take them any further than their Strength + Athletics in feet per turn (so, generally, 6 feet).
Nachtkrapp
This oversized raven-like bird hunts at night and prefers to abduct small children to eat them in their nests preferring to pick out their hearts from their chest. If you don't want such a horrific end, it could simply put children in its bag and fly away to keep them in its nest or terrorising them with its loud crowing and stealing their voice. These bugbears are demonics for there are the occasional Nachtkrapp that is more benevolent and will gently sing sick children to sleep in their rooms.
Attributes: Intelligence 2, Wits 3, Resolve 4, Strength 5, Dexterity 3, Stamina 4, Presence 3, Manipulation 1,
Composure 3
Skills: Athletics 3, Brawl 3, Expression (Sing) 3, Intimidation 2, Survival 3
Willpower: 7
Initiative: 6
Defense: 3
Speed: 18 (flight only; species factor 10)
Size: 5
Weapons/Attacks:
Type Damage Dice Pool
Beak 1 (L) 8
Health: 9
Nuckelavee
This aquatic creature has a swim speed equal to its regular speed and can live both underwater and in the air. Its quite a strange looking beastie that seems to be like a centaur with fins at the bottom of its legs, an enormous gaping mouth and a single flaming red eye which allows it to see in the dark or underwater clearly as though using heat vision. Of course the one detail most would notice is that its skinless with black blood visibly coursing through yellow veins. It despises running water (streams, creeks and rivers) but adores large bodies of water such as lakes or oceans and will not cross them. It also can't abide the smell of seaweed burnt to create soda ash - which causes it to leave though it will generally seek revenge.
Its breath can infect animals and plants with a plague suited to their type if it spends a glamour and rolls Stamina + Wyrd contested by the target's Stamina + Wyrd. The details of this plague can vary so feel free to invent the symptoms as you go along but be sure to have a magical cure just around the corner. The characters should roll once per day to try to shake it and must contest the creature's successes every time. The effects of the disease (any attribute penalties or appearance penalties) should be permanent until magically cured.
Attributes: Intelligence 2, Wits 3, Resolve 4, Strength 5, Dexterity 3, Stamina 4, Presence 3, Manipulation 1,
Composure 1
Skills: Athletics 3 (Swim), Brawl 3, Intimidation 3, Stealth 2, Survival 3
Willpower: 5
Initiative: 4
Defense: 3
Speed: 18 (above and within water; species factor 10)
Size: 7
Health: 11
Wyrd 3
Contracts of Elements: Water 3
Contracts of Darkness: 2
Bloody Bones
Also known as Rawhead, this creature is thought to live near ponds or in dark places of the home (cupboards or under the stairs) and is said to target children who lie or cuss. Homes plagued by the Bloodybones can be investigated and people peering through such cupboards or beneath floorboards might catch a glimpse of it sitting on a pile of children's bones. These are demonics often in service to parents and normally have a role merely as a frightener. Unfortunately for some parents there are a nastier breed among them who truly do devour children. Some parents specifically summon the more evil ones to remove 'little problems'.
Attributes: Intelligence 2, Wits 2, Resolve 4, Strength 5, Dexterity 3, Stamina 4, Presence 5, Manipulation 1,
Composure 4
Skills: Athletics 2, Brawl 2, Intimidation 3, Larceny 2, Stealth 4, Survival 2, Weaponry 3
Willpower: 8
Initiative: 7
Defense: 3
Speed: 18 (above and within water; species factor 10)
Size: 5
Health: 8
Weapons/Attacks:
Type Damage Dice Pool
Knives 1 (L) 9
Wyrd 3
Contracts of Smoke: 5
Contracts of Darkness: 5
Razorhands Blessing (can sprout +1 Lethal knives for one glamour)
Tunnelgrub Blessing (can squeeze into small spaces)
No comments:
Post a Comment