|"I'm starting to wonder if dinner|
So what does a solo character do in Haunting Ground? Well there's plenty of notes, letters, excerpts, and clues to pick up that can indicate why the character was there and what's going on. Granting opportunities to eavesdrop on the various antagonists in conflict with each other can also spice things up. However, there must be plenty for the character to do.
You could include:
- Locked doors that require keys to be located, stolen, or which can be picked.
- Torn notes that need to be pieced back together.
- Puzzles that need to be solved.
- Traps that need to be turned off, circumvented, or used to best advantage.
- Chase scenes (obviously) with places to hide.
- Social encounters with the antagonists before they decide to carve you up.
- Collapsed hallways or other obstructions that must be climbed over or crawled through
Action Heroes might enjoy all the running and hiding to begin with but will quickly habituate to those action segments and will want to try something new. After awhile, they'll want to be able to strike at the enemy. Some might not even get an adrenaline fix from escape sequences, particularly when playing a vulnerable character, and might not enjoy it from the very beginning. Your best bet is to ask them if this is something they're interested in and to perhaps run it as a one-shot adventure which only takes a few hours.
The same goes for Communicators who generally get their kicks out of social and political situations, of which there are very few in this particular game. They might well enjoy getting a glimpse at the rather, well, unique psychologies present in this style of play and are most likely to enjoy getting into the mind of a weak and vulnerable protagonist. It's just that they might not enjoy the general aspects of the game.
Tacticians could go either way. That Eureka! moment when they figure out how to incapacitate an enemy despite their own character's limitations could well invigorate them. They may even enjoy carefully venturing out and then rushing back to their hiding places when chased. On the other hand, they could also find their limitations a little too limiting and might grow bored of the same rinse and repeat actions.
With all of the player styles, it really boils down to whether they're a fan of horror games. If they're not, then they probably won't get a kick out of the eerie locations and vulnerable protagonists. If they are, then they're likely to get something out of it for a few sessions, at least.