Tuesday, November 11, 2014
Wrath of the Righteous - Solo Pathfinder Game
He created a Tiefling Monk called "Alfie" and was given a set of Base 14 stats where he could increase a stat by reducing another one by one. And yes, it was a one for one basis so the cost of going from 17 to 18 was the same as to go down from 13 to 12.
I also gave him maximised hit dice (so that he had a full 8hp on a d8, or whatever it is that monk's get - I forget), three additional starting feats (though they couldn't all be pre-requisites for each other, no early stage chaining) and three traits.
I also let him roll thrice on the tiefling special ability chart to replace his Darkness spell-like ability and even let him roll again when one of those abilities didn't make any sense. He's meant to be a Good Tiefling, so cannibalism for hit points wouldn't work out for this type of campaign. He personally chose to swap out his sorcery bloodline benefit for a mobile tail.
I even gave him a free Sin Rune - Rune of Resistance - and he was allowed to take it for one of his existing Resistance 5s and Acid Resistance. This was connected to his backstory whereby he was used for some terrible ritual before being rescued at an early age and dropped off in Vigil (which I transplanted to Mendev for my own needs).
Other than that his equipment was selected by me and was all pretty ordinary. Other than a Ring of Protection + 1 it was all very mundane. Monks don't need elaborate weapons and armour anyway.
Finally I gave him an extra 2 skill points per level.
Oh, and he started at level 3.
So why did I do all of this? Well, he has to play the role of four Player Characters for while there are allies included in this particular game, sometimes he'll be on his own. I could just make him higher level, but I didn't want his saves / base attack / AC to wildly overwhelm the opposition so I made him smarter, harder to kill, with better stats and a slight boost in level at the beginning (later he'll probably only sit 1 level higher than the suggested CR). So yeah, versatility over pointiness.
We're partway through the first Part of the first Book and it's working out well so far. It's also a hoot as the NPCs are really well detailed and there's points in various rooms where they respond and react to things and it's all laid out on the page for me to follow (or branch off from where I need to).
I started him in my moved area of Vigil as I wanted him to have a stable base of operations and he got to have a rather ordinary time interrupted only by the arrival of some Nidalese Kuthites wanting to join the Crusade (or so they say) who did odd things like dropping in on the Shelyn Temple to pay their respects and who were hiring on a guide to Kenares (which is an easy three day ride away across a well-travelled and protected road).
"Alfie" was an orphan raised by the Temple of Shelyn whose destructive impulses have been channelled into martial arts training (since he can't quite do a monk-like aspect as he's too ADHD). Other than being a real food glutton and a bundle of energy, he's a good kid as one of the chief clerics to Shelyn has managed to position him as an example of the redemptive qualities of goodness, so he gets given special treatment that does tend to irritate tieflings' with a rougher history.
Anyway, been loads of fun so far. Just thought I'd share on the character creation changes.