So now you have an idea about the basic rules of character generation, have had a chance to look at the origin stories of the races, how to create custom beasties, and been able to check over summaries of the various classes, we now turn to the last part of general rules involving character creations. If you want to take a look at the source list of articles for this World of Darkness fantasy mod, you can find it here.
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Pledges
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Pledges follow the same rules as that found within the Changeling rule books although, of course, there is no ensorcelment pledge as all of the races are touched by magic. For those who don't know about Changeling pledges, they are basically pacts made binding through the ties of fate which provides a benefit to those who enter the pledge at the cost of a penalty if they happen to break it. Pledges are more than simple promises, however, and must be empowered with a point of glamour and sometimes a point of willpower (or even a dot). Characters must knowingly enter a pledge in most situations and must choose to pay the price to make it come to pass though they might be tricked into agreeing to something which, by the letter of the law, turns out to be something quite different.
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Stronghold Merits
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Psychic Powers & Rituals
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Followers
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Relics
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What would any fantasy world be without loot? Relics are magical items created by enchanters from the various classes (only NPCs may be enchanters due to the dedication required) or are spontaneously created by certain events. Relics are normally quite straightforward with only one power though some have a multitude of powers or even curses attached.
Most relics have a tell, something that marks them out as mystically significant, and a character can touch an object and roll Wyrd to determine if it is a relic or not. An exceptional success will allow them to automatically know what it does as well. Otherwise the character must seek a relic analyst, do some research on the object, or try and activate it with the expenditure of a point of Glamour to see what it does.
The Storyteller is encouraged not to charge experience points for a relic. It's far better that relics are the rewards of stories, granted as gifts, found as treasure, quested for, or purchased from among a small collection of choices from an interesting NPC. In order to keep things even, it is recommended that the Storyteller look at the dot ratings of each relic and ensure that each character has a roughly equivalent set of relics though it's fine if one or more characters are lopsided for a few sessions. If a player really has their heart set on a relic, they can either purchase it from a vendor (often requiring experience point expenditures) or can approach the Storyteller about their character setting out on a quest to find such a relic.
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