In a discussion with two of my Iron Gods players, I discovered
that it was because my players talk about their characters to the point where
everyone knows everything about them already.
This excitable chatty phase was really important to them, though, and
while it removed the chance for in-game discovery it gave them the ability to
figure out just what they really liked about their characters.
So I settled on a compromise. They were able to talk about their character
concepts and generate them together in an initial character generation session
but then after that point I would run each one through a secret prelude that
they couldn't describe to each other.
The players were happy with this and it led each one to have a better
understanding of their characters *and* meant that there were tasty little
details that no one else knew about.
Our characters include:
Luna, a tiefling summoner (God Caller) from Sarkoris who is
a demon-tainted elf (tiefling stats but elf appearance and longevity) who can
summon a blue elemental dragon and who has worked at the Torch for the past
several decades using her fire resistance to her advantage. As with any elf, she has a long and colourful
history that mainly focused on her childhood, adolescence and early adulthood.
Nathaniel, a telekinetic germ-phobic psychic who grew up in
the Marrymaid Brothel in Torch, whose prelude was mostly day-in-the-life and
building background ties with many of the NPCs which allowed him to have a
great big list of characters. The player
was also allowed to have access to a map of Torch. Since he's sixteen he has to hide his later
delve into Black Hill from his mother and also gets a lock of flack during the
final half of his prelude which was shared with Maxx since his mother bribed
Maxx to shake his hand (Maxx requested disinfectant first which meant Nathaniel
was okay with it) and to spend the day with him. A few others not in the know thought they
might be on a date when they went to the Copper Coin tavern which led to an
incredibly awkward dinner and then Maxx ended up at the Evercandle Inn.
Maxx, a newly reborn android occultist with purple hair
whose player conveniently modelled her appearance on the image found on the
cover of the player's guide to Iron Gods, and who has inspired me to have all
androids share one of 200 likenesses.
His prelude included a Shocking Beginning before he was finally picked
up by Jhestine, the Torch apothecary, on her return to town and then he was
introduced to Nathaniel and the two given the task of helping Jhestine make her
deliveries.
Bort was a wizard (BlackFire Adept) from Mendev who was
accidentally dropped onto Nathaniel due to a teleportation mishap. His prelude involved the loss of the
Wardstones and his subsequent escape from Mendev as well as a grand conspiracy. The locals thought him a high level wizard
because he teleported in and didn't realise it was someone else's botched
attempt to grab him.
Finally we have Cerulean / Rosa who woke up in Evercandle
Inn with no recollection of her past and some sort of injection gun laying near
her outstretched hand. Her player didn't
know what to have for her back story so I told her to leave it to me. Foolishly she has chosen to do so. The town of Torch contains many little hints
and tidbits about who she is but as she isn't local those hints are few and far
between.
As you can imagine there's a lot of easter eggs and
references to previous occurrences in their histories which lend the game extra
gravity and interest. The short preludes
also really set up the characters with some all the more interesting
conversations and miscommunications. Of
course it helps that I've woven in their plot lines with the Iron Gods campaign
and unintentionally they have helped me with this (such as Maxx's shared
appearance with a certain purple-haired someone).
It already feels more cinematic with a great sense of
interwoven narrative that has me squeeing with joy after only one session. Will do the session write up soon though most
of it will be minor social details as they haven't begun adventuring yet.
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