Our last session involved Nathaniel leading everyone to meet with Val after they received her request to meet with them was passed along at the spot with the extinguished Torch by Kathy. Kathy is a ten-year-old girl whose greatest goal is to become the next generation Whispering Tyrant. Our lovely Blackfire Adept, Bort, thought Kathy was terrific and there was much talk of possible cohorts at later level.
They reached the Foundry Tavern and heard Val's scream as the robot left there by Khonnir Baine lurched to life and attacked her. No one managed to hit it but the android who took it down in one very lucky and precise (i.e. critical hit) swing.
They then had a chat with Val where she recognised both the android, Maxx, and the Blackfire Adept's Mendevian accent and revealed some of her past journey near Mendev. They swapped a little gossip, Bort mentioned the Wardstones were down, and then they moved onto the issues of Khonnir Baine.
I ran Val as a very strange young woman of around fourteen whose time spent journeying along the Sellen River left her a bit peculiar. A mixture of off vocal tone, blackmailing Nathaniel into having lunch with her rather than darting off, offering to lie to the brothel to cover up Nathaniel going missing for awhile (since his mother wouldn't approve) and using apple and rhubarb pie as a bribe to ensure Bort brings Nathaniel back alive (others preferred, but optional) certainly ensured she'd be a memorable person. Especially when after she felt the conversation was done she ushered them out the Foundry Tavern to go and rescue Khonnir and barred the door behind them. They discussed her a bit on the stoop, so she told them to hustle off through the shuttered windows.
And then they headed over to the Weeping Ponds to meet Joram Kyte who would cast Water Breathing on them all (four hours for the five PCs + owl familiar). There was already a crowd there, and someone placing bets (72 to 1) that they wouldn't make it alive. Our dear amnesiac took the bet with a gold piece as did Maxx since if they were to lose the bet they wouldn't need the gold anyway.
Finally they dove into the pond and everyone had to roll Swim checks since that skill never comes up and can always be amusing. They each made it in the end, though the Tiefling had to be dragged along by her summoned creature because she rolled a 1 and therefore plunged down too deep and was getting confused on which way was up.
They enter the caves and reach the greatest obstacle of all -- a five foot wall.
Eventually they all get up there and as Maxx is pulling Nathaniel up onto the ledge (after first disinfecting her hands with tea tree oil), three fire bugs attack! The amnesiac alchemist (whose name eludes me) harvested their glands which now hang in a tube at her belt. The Tiefling dropped down off the shelf to check along the water-logged tunnel and spotted a few moulds on the deceased Halfling party but surmised that they won't come after them if they don't get too close.
Upon heading further into the caves, they face the Blindheim and all but Maxx and Nathaniel are blinded in the first round. Naturally Bort simply freaks out and tries to retreat through the stalactites, wailing. They manage to take it out and retreat to the entrance of the caves, but Bort's loud whining attracts the attention of the moulds which are easily slain as they try to make their way up onto the shelf.
After an hour of waiting out the spell, they start to continue before being attacked by all four skulks who kept darting off again, luring them into traps (used Sef's gear to make traps). It was only when I re-read their section that I see there was meant to be a diplomatic option. No matter. I'm going to have Sef be a fifth skulk who is….
No, you'll see.
And that's where we left it.
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