I like traps. In fact, I would go so far as to say that I love traps. I love them in movies (ooh, Indiana Jones). I love them in videogames (Realms of the Haunting had some cool ones). I even love them in roleplaying games (make me a rogue!). Heck, I'm keen to introduce some traps into World of Darkness although in a more complex and involved manner than the usual roll to see it / roll to disarm it where if you fail either you end up paying hit point tax.
Shimmin Beg does a really neat series of articles on Traps over at Librarians and Leviathans. Take a look.
Oh, and no Pathfinder goodness today. Game didn't run because two players were ill.