Tuesday, June 23, 2015

Possible LARP Benefits of Status

The following is something I am considering for my vampire LARP to make the status game a bit more interesting and give people more incentive to either increase their own status or decrease another person's status.


·         The high status characters must delegate, where possible, duties and dangerous actions to the low status characters, because High status characters are better informed about various plots and so if they do not delegate plot solutions, it is more difficult for low status characters to stay involved.  This is further emphasised by the general differences between the experience point pools of those who are high status and thus generally older and those who are low status and generally younger.  Luckily those who are high status are, by default, allowed to delegate.

·         Those who refuse to accomplish any delegated actions without payment and act as though they are high status are welcome to do so but they will be under the same plot restrictions as those who are high status.

·         Those with more status gain more feeding grounds and thus gain free dots in that merit equal to their Status -3 to reflect the number of blocks they have been assigned.

·         While the Low have plenty of reasons to hide their actions from the High, the High have plenty of experience and a fair amount of reason to sniff out those actions.  Thus those with High Status may ask simple Yes / No questions about other characters that reflect the kind of insight gained from gossip, body language and information one might gather from myriad conversations over the week.   This can be avoided by avoiding all other vampires but they will be told if you do that.

o   Each character has a certain amount of Insight Points equal to their Status - 2. 

§  Valued characters have 1 Insight Point.

§  Respected characters have 2 Insight Points.

§  Admired characters have 3 Insight Points.

o   Asking a question about a target costs a number of Insight Points equal to the target's Status.  

§  Respected and Admired characters cannot be queried in this way. 

§  Valued cost 3 Insight Points per question.

§  Recognised cost 2 Insight Points per question.

§  Acknowledged cost 1 Insight Point per question.

o   You can spread your questions among several characters, or only one.

o   You may spend insight points on NPCs who are part of the vampire court.

o   Insight points may only be spent during downtimes or coffee hour.

o   Insight points don't stack.

o   GM has the right to veto certain questions.

o   Answers will never be precise and generally range from:

§  "Probably."  Whether intentionally or otherwise, whether it has already happened or is likely to happen or is currently happening, your question reads as more than likely to come to be.

§  "Maybe."  Basically it's uncertain.  The possibility is there, being floated, but the character hasn't truly committed to it.

§  "Probably Not."  It's highly unlikely to happen or they just haven't thought of it yet.


  1. Seems interesting and a good idea. I'll ponder it more when I'm awake again. I'm sure there's an unnecessarily-complex mechanical approach I can propose and then abandon :)