I'm
not committing to these two campaigns at this stage but I thought I'd at least
mention them to you guys. If these
campaigns run, they will be on the same weekend each month - one Saturday and
one Sunday so that I have more weekends free for other purposes if necessary.
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One
of these campaigns is a low-powered cross-genre game set on a tropical resort
island where you can play a vampire, geist, mage, demon (Fallen), demon
(Descent), Hunter (Loyalist of Thule but several endowments available) or changeling
using base character sheets. As the
point of the game is to explore being a brand new supernatural with no
knowledge of your supernatural heritage, supernatural characters need to be
brand new as supernaturals and with ordinary human histories (i.e. bartenders
rather than soldiers and no skill or fighting style above three).
This
LARP isn't suited for players whose needs include high-powered play, clear
lines of competition between groups, tragic descents into personal horror, or
canonical World of Darkness reactions toward humans and other supernaturals (i.e.
issues with vampires and werewolves getting along or involving humans like the
Thule agents in supernatural business).
This
game is designed for exploration, low-powered adventure and colourful
characters with a group of between 10 - 25 players. There will be tabletop sections (i.e. RtRs)
but little to no plans for forum play at this stage.
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The
second campaign is a rules-lite psychological and investigative horror game set
in a small town where you play an ordinary human being living in a strange
place where everyone knows the first siren means you must run for cover, the
second siren means you're almost out of luck and the third siren means you're
already dead and you just don't know it yet.
A town where you don't go outside when there's fog. A town where the phone rings and mysterious
voices urge you to do things that really are for the best -- no matter what
they say.
This
town takes a lot of inspiration from a number of survival horrors and will run
as a series of investigative mysteries and adventure-style games in the style
of Call of Cthulhu LARPs though the world itself is a home-brew version of this
one with technology and even fashion ranging from between the 1920s to the
1960s. Since it is a psychological
horror game, there will be a number of triggering subjects encountered during
the game and a full list will be provided closer to the date. The town itself and the main NPCs will be created
by the players alongside the GM at a full day workshop.
This
game is primarily mystery-oriented with an investigative backbone and will run
with a group of between 6 - 14 players. There
will be a few tabletop sessions due to the rules-lite nature of the LARP though
there will be a strong online component so it is important that all players be willing
to post on the forums.
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For
those of you who are already members of the Adelaide Roleplaying Community Inc.
and who can actually play, let me know which, if either, LARP you would
consider playing after the Dark Before Dawn campaign has concluded.
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