Darkness rules are always funny beasts. Humans can't see too well in the dark so it makes sense that as the world gets darker, the character's chances to see or do certain things should become progressively worse but, well, how often do people use those rules to give a mechanical crunch to it - even when such rules are provided?
Worse still, how often do GMs
(who're sitting around in a brightly lit room) forget that the
characters are roaming through a building with no light sources? I know
I've been guilty of it and I've certainly been in plenty of games where
no one recalls issues with lighting until a darkness spell is used.
Sadly some of these instances include times where the character would be
effectively blind without a light source.
Considering that this
is a game set in World War II where the black out is a pretty big part
of the game, the GM may be more prone to recalling the darkness inherent
in the setting but how to help them along with it?
And what are
some of the better darkness modifiers you've seen? We've all seen games
where it increases or decreases difficulties or simply modifies the
dice rolls but regrettably I've rarely seen a game where players will
request such modifiers - even when it would dearly help them! I've also
seen games where it creates a percentage chance of failure, which works
well in combat, but perhaps not so well in other situations.
about you guys? How do you remind yourself about issues surrounding
lighting? It's a pretty nifty descriptive tool and can make for a great
obstacle so I find it a shame that neither I, nor most of the people I
game with, ever remember to invoke it.