Tuesday, March 25, 2014

Musing on Masks: Episode 17

CAMPAIGN SUMMARY: James Paterson, Australian private investigator in New York, has been hired to investigate Sydney Silvers who went missing only a night or two ago but whose home was found ransacked by the receptionist. He has just rammed a car through the front gates of Mogens' mansion and has broken his way in through a window into the dining room while Charlie cowers in the car outside.

EPISODE SUMMARY (Ram Raid): Wherein James Paterson, Australian private investigator in New York, must quickly explore Mogens' estate with goons on his tail.

CONSIDERATIONS: This is one of those times when a player goes haring off after the bad guys without much concern or self-restraint.  In this case it's because, all things considered, this really was the best way to try to take out Ambrose Mogens.  Luckily for James, the goons were hired to capture intruders rather than kill them and, ironically enough, Charlies' presence may have just saved his life as he's more prone to rash decision making when someone isn't pointing a gun at his kid's head.

Still it all worked out quite well in a pulpy kind of way and, I must say, props to the player for allowing his character to be captured in the end.  It's always hard, as a player, to know when to hold them and when to fold them, largely because most bad guys don't generally take hostages.

Personally, I find it a lot of fun....


  1. I finally finished catching up on the games out so far. I very much enjoyed James just rampaging off - just a shame the ram-raid didn't work out as well as he'd hoped. Releasing the creature was a nice smart move too.

    1. My husband has a knack for coupling terrible ideas with cunning ones.

    2. And yet somehow ensuring there is just enough cunning in there for him to survive.

      I do think games don't always do enough to support doing the unexpected, which is something it feels like you've handled pretty well here. Like stealth, socialising and knowledge-based characters, modelling psychology is hard! I'm planning to include some bonuses for getting creative in Monitors just to try and encourage that, because it's easy otherwise to just fall into a rut.

    3. This is so true. Hence the necessity of a multitude of play tests.