Action Heroes might be all right with this if they can get an adrenaline hit from running and evading enemies, in which case the focus should be drawn to the serial killers, and perhaps the ghosts themselves might also be a bit more violent. Generally, though, Action Heroes who like evasion like it in small doses and most won't want to have to rely on it for everything. Most Action Heroes absolutely despise having to hide from their enemies and have a real desire to get up front and personal with their enemies. These players will end up frustrated and find it demeaning to have to play such a vulnerable protagonist.
Make sure you know your player's wishes. If it's really not their thing but you're super-motivated, ask them to do you a favor by playing through a short adventure of 1 - 3 sessions set in this gameplay style. Most players will be open to this and will suck it up to make you happy if you make it clear what these particular sessions are about (refreshing your batteries, getting something out of your system, etc.) It's when they're forced into a game they don't enjoy with no reasonable objective to it that they can become resistant.
The same goes for Communicators who will find little meaningful social interaction and no methods to socially influence any situation they face. Politics will not work here and their character is meant to be more of a cypher to explore the strange situations rather than a character expected to have new angles revealed through a crucible game like Silent Hill. If you're truly keen, mix in some Blackwell style conversations where you actually have to use the mementos and gather information to convince the ghosts that they're actually dead.
Tacticians are uniquely positioned to be good at it but their tendencies may end up sucking the fun out of it by carefully measuring their distance from hiding holes and turning it into a bit of a mechanistic series of encounters. If they're into horror, they may be more willing to play fast and loose and buy into that sense of vulnerability and confusion. Otherwise, they may find their inability to control or predict any of their enemies to be more irritating than fun - especially since their tactical responses are quite limited. If you're running it for one of these then distracting them with their other interests and downplaying the serial killers so that they're more like a force of nature than a constant threat would be preferable.