|Zelda's ocarina really brought music to the fore.|
Basically, I've realised a few things. I've figured out that:
- You don't require multiple songs per scene with many game soundtracks as they loop just fine.
- If you are going to use very few songs, you're better off ensuring the scene is short or simply using one soundtrack as each song change is going to draw player attention to it and make the looping noticeable.
- If a song has a vocal track, don't loop it. You'll need multiple songs.
- Break down playlists by scene where possible so that I can have more precise moods rather than a number of really diverse ones. This also helps ensure that each soundtrack feels fresh when they go into a new area and hear something new.
- It only takes me a few moments to slide back in my chair to change a soundtrack. A remote button would be fantastic, or a laptop, but alas it's not to be.
- You don't NEED a soundtrack but it does help.
- You need a lot of musical choices if you want to do a range of scenes.
- Age of Empires (and its various incarnations) can invoke some good adventure / fantasy moods.
- Silent Hill, Project Zero and Midnight Syndicate all make for good creepy / horror.
- The Tex Murphy series makes for good investigation / conspiracy / modern action.
- Farenheit has some good mournful / investigation evocative music. Very sad and touching.
What musical soundtracks do you suggest? I might try and track them down and use them myself and even pop them up in the main body of this article.