A look at why so many resource books for different games vary so much when reporting on how many tons can be kept in the cargo holds of the ships. It's a rather specific little article but still an interesting read for those wanting to learn a little more about ships.
A Game Master muses on historical piracy and privateering as he tries to figure out what would be the right era for his own game of piracy.
This is mostly about in-game maps in general but as maps are such a big part of nautical campaigns, I feel like it works here as well. These two blog posts talk about reasons why players shouldn't be so certain of the maps they receive, even if they are sanctioned by their characters' in-game governments.