You may have noticed that everything has been a day late. That's because I'm in the middle of moving now to a property that allows pets! Yay, I have it on my contract that I'm allowed to have a cat. That's a big deal for rentals in Australia. Oddly enough I've seen plenty of shows in America (I know, television isn't real life) where you can have a golden retriever in a ninth floor apartment in New York but in Australia you're unlikely to be allowed a hamster in a three bedroom house with a backyard.
A hamster. What's that going to do?
Or, since it's Australia, more likely a guineapig would be on the table rather than a hamster because they're our favourite rodent. Not sure why. Never seen a hamster. They're like guineapigs with tails, right? Anyone had both and can tell me the difference personality-wise?
Anywho, so I posted the Monday one on Tuesday and it all snowballed from there and I decided to go with it. All should be in order for the upcoming week. Thank you for your patience and the absence of irritable comments. Hope you're still reading.
Once the Fianyarr stuff is done, I will be posting up Actual Plays of a game where I am playing an oddly high experience point character in a post-apocalyptic world. I've read a few Actual Plays online which are pretty awesome (especially this Masks of Nyarlathotep campaign Actual Play), in order to figure out how to better write them because I feel my Actual Plays at present leave a little to be decided. I've already written a bunch of Actual Plays for this new Arrival campaign as I'm already seven sessions ahead and I feel like it's a lot better written than most of my other ones.
I'll have to work on keeping both Flashpoint and Dystopic interesting and readable. Dystopic being the hardest to write due to the sheer amount of nuance and worldbuilding detailing that goes into it which can make it tricky for those who don't know anything about it beyond my words on the page.
In other news, I'll be posting articles on my Masks of Nyarlathotep solo attempt which will be a little differently. Firstly I'll be using my homebrew system - Horrors on the Home Front - for the rules though I will be keeping chucks of the Cthulhu BRP sanity system intact. The audiologs (and these will be in audio rather than actual plays) will also start at the point where the Vampire: the Requiem game becomes this new system as the protagonist has his whole world shift - especially his timelines. Oh, it'll also be starting in 1938 with the Half Moon Cult adventure from the New York supplement for BRP Cthulhu followed by the adventure from the Masks Companion followed by the actual campaign beginning in late 1939.
For those who aren't interested in weird cross-pollination campaigns of audio games but are interested in Masks, there will also be articles about my research and general musings.
I think it's about time I start talking about my Horrors on the Home Front homebrew system, especially since I'm considering self-publishing later down the track when its playtested, probably laid out, and art worked. I've always loved the British Home Front as a setting and am really excited about figuring out a way to get something that delves right into it. Basically it's the game I've always wanted to play.
I always feel selfconscious talking about most of my creative projects as it always feels ... I don't know ... arrogant somehow? Like I'm assuming other folks are interested when they might not be. I should get over that because this is a blog and you can always not read that particular post if it doesn't interest you. It's not like I have you cornered in a room at a party while I blather on.
Finally there will be more articles on running horror in general. I may even start doing another five or so of those How To Capture A Videogame's Spirit In A Campaign settings.
And on that note, what sort of things would you like to see? What kind of stuff doesn't interest you much? Let me know in the Comments section below.
Also feel free to just say 'hi'. I get lonely sometimes.