Senses LinkYou can share the senses of your thrall for a scene though you are limited to their own sensory abilities (i.e. you cannot see through a blind person's eyes).
Dice Pool: Wits + Empathy + Awakening versus Resolve (if target is unwilling).
High Torment: You can intensify your thrall's sensory abilities, temporarily extending their range so that you can see, smell and hear twice as well as the thrall otherwise could. Your thrall also benefits from this ability though it costs them 1 bashing damage due to the sensory overload.
ScryYou can now scry upon a person from a third-person perspective so long as you have a connection to them. You can observe a human (or a supernatural with awareness or kenning for the cost of 1 faith) for rounds equal to Faith + successes without detection and up to a scene beyond that if you're willing to let the victim get a suspicion that someone is watching them. You take no penalty on the roll for having an intimate connection to them (i.e. hair, blood, semen) or a -2 penalty for a treasured possession (i.e. childhood toy) or a -4 penalty for a personal possession (i.e. their car keys). The roll is automatic if you know the Fallen's true name. If you don't know the target's real name (i.e. celestial or birth name) then you take a -4 penalty.
Cost: None or 1 Faith.
Dice Pool: Wits + Empathy + Firmament versus Composure + Power Stat.
High Torment: The Scourge can turn the suspicious tingles onto another nearby object or person with Faith x 10 yards of the subject, causing the target to become suspicious of that person (i.e. fearing that a neighbour is stalking them or that a fellow criminal is wearing a wire). You don't get to select their fears or their reactions to those suspicions. You only pick the target.
Mouth of the DamnedYou can speak through the mouth of your thrall for minutes equal to successes + Faith and are able to cast any verbal spells using their voice (i.e. Radiance) though these powers may only affect a single target. These rounds do not need to be consecutive and if you are also using Senses Link you can telepathically connect with your thrall for the rest of the scene - taking hold of their voice here and there across that time to insert your words and use your social skills.
Dice Pool: Presence + Empathy + Firmament - Composure (if subject unwilling).
High Torment: You can either strike the thrall mute for a scene once you have finished utilising their voice or you can gain a +3 bonus to non-supernatural presence rolls while speaking through them as the unnatural cadence of your voice.
Touch From AfarWhile scrying on a target you may activate this power to allow you to direct your powers at them through the connection for rounds equal to successes (each power thus used requires it's own roll). All rolls are penalized by your connection to them if penalties exist. If you are currently using Senses Link or Many Places At Once you may treat your thrall as though you had an active scrying attempt (though touch attacks still require you to touch them). Your spells can only affect one target - which is either the target you are scrying upon or a single individual you select within the spell's range centered on the thrall you are temporarily possessing.
Cost: 1 Faith.
Dice Pool: Wits + Empathy + Firmament - Resolve.
High Torment: You may use a lore that affects multiple targets that is treated as though you were in the place of your thrall or selected scrying target. In the event that you are using a thrall for this conduit, you may choose not to affect them with the spell.
Many Places At OnceYou can take total control of one or more of your own thralls for a single scene and may see through their senses, speak through their mouth or cast spells through their spatial positioning as though you were truly there. If you are simply co-possessing one thrall you may retain consciousness in your own body though with a -2 penalty to all actions but if you wish to possess multiple thralls then you will fall unconscious for the duration. You will awaken if your body is harmed in any way but not if it is moved.
Cost: 1 Faith.
Dice Pool: Presence + Empathy + Firmament versus Resolve.
High Torment: You may manifest a single apocalyptic form trait through all of the thralls you are currently riding to gain that extra edge - though doing so costs the thrall one willpower point per minute it is used. If emptied of their willpower you lose your connection with that individual but retain your connection to the others.