So their first session out of the caves for a nice moment of
rest and relaxation saw them headed down to the casino run by Nathaniel's
alleged "father", Garmen Ulreth.
Garmen is a dodgy fellow and head of the Ropefists who is utterly
mistaken in his belief that Nathaniel is his son so in this campaign the
motivation for his invitation to his casino comes in a way of celebrating his
son's skill and bravery.
Luna, our darling tiefling summoner, ahem God Caller, chose
to seduce Garmen Ulreth in a game of strip poker and the two are now officially
an item with Garmen claiming Luna as his woman -- temporarily, of course, but
what else would anyone expect from an elven tiefling and the commander of the
thugs?
Watching Maxx, an android, deal with gambling in a very
pragmatic manner was pretty fun but no more fun than seeing our dear alchemist
put forth a low bid on her first gamble and then win so overwhelmingly she was
inspired to bid more in later attempts.
We played the game from the Witcher using 5 six-sided dice where you aim
to get patterns much like in Poker.
Inevitably Nathaniel was confronted by his mother, who in
her haste to tear apart his adventuring party (verbally, I mean) showed more
than a few of her insecurities and views on people. You see Nathaniel had never told her that he
was going to explore the ruins beneath the hill and she was quite upset at the
fact he was risking life and limb on such a venture. Many of her statements were incredibly
inconsistent, but that's simply because what she wants most of all is her son
to be safe so she will make up whatever convoluted argument she can to attempt
it. Equally naturally, it only further drove
a wedge between them.
They also came across the local identifier of technological
whatz-its, who also offered to move his stall to the lakefront so that he could
more readily identify their gear. As I
didn't realise the book had named the price I estimated the value of his
service to two silver per item, well below the 10 gold per item suggested in
the book. When I told the players what
the true price was meant to be for that knowledge they looked less than
impressed.
Finally they went to sell some of their gear and went to the
weaponsmith who's fiancé had gone off on an expedition and never returned. She pleaded for them to return the body and
they were all quite bad at dealing with a grieving woman, either due to lack of
knowledge or disinclination to be sympathetic.
However they did decide to start retrieving the adventurer's bodies.
All in all, a solid roleplaying session was had by all!
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