Titles:
The Radiant Champion, The Black Man (cult title).
House:
Namaru (Devil)
Sub-House:
Radiance (Qingu)
Legion:
Iron (Champions of Humanity).
Faction:
Faustian (Schemer)
Fallen
Appearance: His skin, teeth, gums and the whites of his eyes are jet black while the irises and wings are pure gold. His body, even armour, feels silky smooth and
gently warm to the touch. He smells of a
warm spring day and evokes the sensation of hopes and dreams.
Demonic
Personality Traits:
House
Personality Traits:
Namaru are used to being obeyed by other angels and see them as the first among
many. This expectation has led them
toward arrogance and a need for power and control. Even at its best they often create a level of
distance between themselves and other Fallen so that the others don't see them
vulnerable.
Sub House
Personality Trait:
The Qingu were a development that occurred during the war against the Great
Entity where the Namaru had to learn to guide humanity to safety and to
war. All Namaru were initially created
to use their power over magic itself (Celestials) to guide the other angels in
their work to create according to the Great Entity's plans. This means that the Qingu are used to special
treatment and though many tried to approach humanity with kindness their
closeness to perfection would often unsettle and frighten them.
Belphigor
Personality Traits:
Pride lies in the heart of every Devil.
The virtue that made them the greatest of God's angels is the sin that
led them to reject the Creator's wisdom in favour of their own. Pride gives a Devil the conviction she needs
to fight for her goals and to inspire others follow her example. Taken too far, pride becomes an overwhelming
arrogance that puts her desires and personal goals above all things. This certainly sums up Belphigor. Devils were also creatures of honour,
responsibility and dignity but unfortunately Belphigor has moved beyond honour
toward personal empowerment. Unfortunately
he hasn't moved beyond the passion and energy of his House, which is why he
gravitate toward a mortal who had felt passionate, destructive urges - Ambrose
Mogens - and who had felt terribly wronged by the world and the petty insects
within it. While a cruel and callous
Fallen, eager to empower himself, he is still an improvement on the original
Host.
Belphigor History
His
creation was different to most in that he had a twin sister (Belphegor) from
another House. They were created as a
duality because it was his role, primarily, to enhance and weaken her powers as
the Hurricane's First Kiss Upon The Shore according to the needs of Creation. As a Devil, he'd presumed he would lead her
forever and was shocked when she gleefully ran off into the Silver Legion
without a backward glance. The Iron
Legion seemed a more natural fit and so he joined that legion, unaware that his
sister had assumed that they were so alike their mutual decision was guaranteed
without conversation. Thus both felt
equally hurt and betrayed and they fell out of touch with each other.
After
the First Murder, he fought his own fellows to save humanity who were currently
under the yoke of the Ebon Legion (though it wasn't lethal at this point) and
by the time he returned to check on his sister he saw that she had created
Ninatan (Palace of Sighs), a citadel of eugenics experiments upon the very humans
that Belphigor had sought to protect.
When
the Long March finally happened, Fell Knight Belphigor led an expedition to her
door to demand the release of the tortured mortal flock. Lady Belphegor agreed on one condition - that
he surrender himself to her and allow her to experiment upon him for a year and
a day. The rest of his squad of thirty
rejected her terms, but Belphigor accepted and walked alone into the gates of
the Silver Citadel. When Belphegor broke
her word and refused to release her human prisoners, her forces beat back his
squad.
He
remained her obedient prisoner for that year and a day, stunned by the horrors
and atrocities working their way around them and forced to suffer things he had
never thought possible. After the year
and a day, she released him and he returned with troops to raze the Silver Citadel
to the ground, yet accepted her surrender with nobility and respect.
In
the Abyss, his experiences of powerlessness ate away at his core. He had never had the power to prevent the
actions of his twin nor sculpt his own destiny and so he turned to the Faustian
Movement for that promise of power. On a
terribly stormy day, he felt himself pulled through the cracks in reality and
found himself in the body of Ambrose Mogens, will-worker and sailor of
ill-repute aboard the Half-Moon ship
navigating what would be called the Hudson River. A man who believed in his own great destiny,
pressed into service by debt. He escaped
the ship with a few other sailors whom he commanded and set up shop in what
would later become New York, pieced together occult knowledge, and summoned a
demon into himself.
During
his centuries upon this land he has learned quite a few spells which he uses
carefully, lest he lost sight of his true desires. He has also obtained a few nifty relics
including bullets which sever a Fallen's connection to their hosts
(Storyteller's Companion) and Marchocias' chimes (Houses of the Fallen). Later, once Nuriel is released she will eventually
wish to steal it from him. He has also consumed the spirits of two fallen -- in one instance it was to remove an enemy so that he couldn't find a new host and in the other instance it was to hide his own secrets and the knowledge of his True Name. In both instances, he stole their core power.
He
drew out Zipacna and Ezurial through special rituals he has painstakingly
researched over the past century but for Nithriel he had to find a special
Aztec artefact -- a carved silver skull with a key trapped between its teeth. He thought it housed Nithriel alone but it turns out Nithriel was
bound into the key while Gipontel was bound into the skull itself. He left the skull in the hands of some rich
young lords, wanting access to their wealth and connections, as well as the
information required to activate it.
Physical Form
and Powers:
Qingu Power (Exalt): Each round Belphigor may spend points of his own skills to bolster other people's rolls for non-magical checks (i.e. on General Skills). He may also spend points of his own stability to assist others as well to pass their own stability checks.
Halaku Power (Step Beyond The Veil): Belphigor can move across distances with great speed by stepping across into another sliver of reality (akin to that which can be glimpsed using certain machines in Lovecraftian tales) and then reappearing on this side. It happens so quickly he never really sees the other side unless he moves across long distances. Unfortunately, if he were to materialise in the same space with a solid object that isn't easily shunted out of the way (i.e. edge of a table), he would materialise with that piece of table inside of him, causing him damage. Technically he could linger across the veil but that isn't a wise idea either. He can't bring more than a cubic foot or two of equipment or creature across with him.
Asharu Power (Find the Faithful): So long as he has their name (celestial name or human name) and has met them before he can trace where they are as though possessing an internal compass that will direct him to them. He can find anyone within the space of a hundred miles.
Halaku Power (Step Beyond The Veil): Belphigor can move across distances with great speed by stepping across into another sliver of reality (akin to that which can be glimpsed using certain machines in Lovecraftian tales) and then reappearing on this side. It happens so quickly he never really sees the other side unless he moves across long distances. Unfortunately, if he were to materialise in the same space with a solid object that isn't easily shunted out of the way (i.e. edge of a table), he would materialise with that piece of table inside of him, causing him damage. Technically he could linger across the veil but that isn't a wise idea either. He can't bring more than a cubic foot or two of equipment or creature across with him.
Asharu Power (Find the Faithful): So long as he has their name (celestial name or human name) and has met them before he can trace where they are as though possessing an internal compass that will direct him to them. He can find anyone within the space of a hundred miles.
Namaru Form
Ability (Wings): A pair of eight-foot-long golden wings
extends from his shoulders which allow him to take off from a standing position
and glide up to three times her running speed.
These wings have long pinions that are sharp as razors and quite
flexible (+1 damage), which allows the Devil to attack opponents in the middle
of a movement which will likely leave them out of reach of melee opponents.
Qingu Form
Ability #1 (Affirm): By making eye contact and spending a
point of faith, Belphigor can reaffirm a person's place in the overarching plan
and their faith in their Sources of Sanity which allows them to also regain 2
points of Sanity. He may only do this
once a year per person.
Qingu Form
Ability #2 (Liar's
Ear): Belphigor can spend a point of
Faith to automatically tell when someone lies to him in the current
conversation.
ACTUAL
STATS
Abilities: Athletics 6, Fleeing 12, Health 10, Sanity 3, Scuffling 9, Stability 8,
Weapons 9
Faith: 6 (12); spells - Cloud Memory, Death Spell, Deflect Harm, Enthrall
Victim, Evil Eye, Flesh Ward, Mind Blast, Power Drain, Stop Heart, Summon /
Bind Byakhee, Summon / Bind Dimensional Shambler.
Hit Threshold: 4
Alertness Modifier: +0
Stealth Modifier: +0
Weapon:.32 revolver (-1), Sword Cane (-1); Wings (+1)
Armor: 0
Languages: Dutch,
English, French, German.
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