Titles:
Sculpter of the Fleshy Form (Malefactor).
Sub-House:
Forge (Mummu).
Legion:
Crimson Legion (Honourable War).
Faction:
Faustian (Schemer)
Demonic Personality Traits:
Zipacna Personality Traits: A curious and utterly naïve
fallen angel who could become very excited by a new proposition without thought
to the potential long-term repercussions.
She was also quite secretive on her various projects, a trait that
became her downfall.
Zipacna History: Initially she was designed to
help craft animal flesh out of base matter and thus knew a little of the
Devourer's craft. Zipacna chose to
enlighten humanity for no other reason than because she could see the potential
there and because the highest of the angels said it was a good idea so it had
to be. She likewise followed Lucifer
directly into the Crimson Legion,
supposing he must be correct. She
learned her craft alongside many others under Nemere's tutelage and grew to
love enchanting relics. She was
convinced to secretly assist Abaddon himself with plans to create a relic that
would allow demons to mate with mortals to create children, turning their
spiritual bodies into flesh. She
invented the Stone of Fecundity and Limitation that would clothe one in mortal
bones and blood and anchored their immortal essence to mortal seed. Several score of these stones were created
and from them were made the Nephilim. At
the time she was incredibly pleased, later she was mortified. Once she reached the Abyss, she saw that
perhaps the issue wasn't the Nephilim but those who were entrusted to raise
them.
Host:
Emily Probst
She was
granted a host by Ambrose Mogens who devised a ritual to summon her out of the
pit with the assistance of his cult. Her
host is the biologist Emily Probst whose mind was thoroughly fractured after
being raised as a fifth generation cultist and thus being exposed to strange
truths from an early age. She now
performs startling research into human fertility and cloning, mainly ethically
shaky, and is invaluable in helping discover new chemical compounds that can
help drive the flesh warped creatures kept in the Mogens Institute. With mortal science and demonic magic, she
plans bring forth a new human race, combining the best features of mortal and
demon. Nominally the Minister of Lions
as she is involved in the defence of the place.
Physical Form and Powers
Annunaki Power (Enchant Device ):Zipacna has the rare ability to
imbue items with flesh warping energies, however, without a Rabisu of the right
lore she has no control over exactly what power is imbued or how it will
manifest. These devices, most often
bracers which are attuned to an individual or stones which are swallowed, will
produce a particular flesh warping power whose effects are unknown until it is
tried. It is a potential 8 Stability
loss per use of these unchained devices.
There are no known methods of reversing these effects. Zipacna doesn't know of this new limitation
yet and so is experimenting with multiple artefact combinations on Mogens'
patients.
If she
works with the right Rabisu she can spend 1 point of Faith to imbue a limited
version of that Rabisu's power into the device (i.e. if the Rabisu can buff
themselves with a floating pool of extra general ability points as their
central power, she can instead put a +5 permanent boost to a single general
ability into the devices). With an
additional point of faith she can ensure there is no flesh warp when such a
device is used. Fallen can only use a
number of these devices equal to their permanent Faith rating and must spend a
temporary faith each day to empower them.
Mortals may only use one such device.
Further devices *will* instil an Appearance Defect on top of any
Benefits.
Roll
twice on both tables to get the result of a particular artefact:
APPEARANCE
DEFECT
1. Facial features warped in a
hideous and inhuman manner.
2. Skin covered in blisters, rashes,
raised fleshy scales or simply peeling.
3. Enlarged body with inhuman or
twisted limbs, strange gait.
4. Hair thickens and becomes
semi-mobile, like tentacles, growths on face and body.
5. Tumours appear sporadically about
the body, benign but weeping pus.
6. Symbiotic insects live and grow
within special sacs in host body, swarm over skin.
BENEFIT
1. Gain 5 points of Health (may
raise the cap beyond 10).
2. Gain a venomous attack which
deals +1 damage over five rounds to the victim.
3. Increase the target number to hit
them to 5.
4. Gain
5. Gain 3 points in Athletics and
Fleeing, and a dog-like sense of smell.
6. Gain a 0 damage natural weapon
used with Scuffling, or simply enlarged fists.
Annunaki Form Ability (Iron Skin): When using her revelatory form which costs a point of faith,
Zipacna gains 2 points of armour and can suppress encountered poisons for the
duration of her apocalyptic form.
Mummu Form Ability #1 (Tremor Sense): Zipacna can feel the approach and
movement of people and devices within thirty feet by simply making skin contact
with the ground or a wall. Her Alertness
Modifier goes up to +2 in a low-vibration area, though this can be reduced to a
+1 if there is a lot of vibrations in the area.
Mummu Form Ability #2 (Relentless): Zipacna can physically work without need of rest, and is able to
cover superhuman distances without pause.
As long as she stays in motion, she is unaffected by fatigue or
hunger. She can work relentlessly in a
workshop so long as she is in her revelatory form.
ACTUAL
STATS
Abilities: Athletics 6, Health 10, Sanity 5, Scuffling 8, Stability 6, Weapons 6
Faith: 3; spells - Enchant Cane, Enchant Knife, Enchant Whistle.
Hit Threshold: 4
Alertness Modifier: +0 / +2
Stealth Modifier: +0
Weapon: +0
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