Titles:
Angel of Wild Diversity (Devourer).
Sub-House:
Wilds (Aruru).
Legion:
Crimson (Honourable War).
Faction:
Faustian (Schemer).
Demonic Powers
Ezurial
Personality Traits and History: A wild-eyed and curious fallen angel
who tended to be overcome by her passion for the biodiversity of the world,
eagerly recounting and reciting the very many different plant and animal
species which she had seen across the world.
She sought to preserve the biodiversity of Eden even before the war and
actually fell due to a desire to instruct humanity on how to behave in a way
that wouldn't adversely affect it. She
continued her obsession during the war and yet found herself strangely drawn to
some of the Silver Legion's works in changing plants, going so far as to
preserve dozens of samples during the Long March which caused her to be
publicly shamed by her liege lord, Grifiel, due to the nature of those
plants. She avoided him forever more and
ended up in the Faustian Faction as it was her second best fit.
Host:
Kalpana
Bhatia was a student of plant and animal diversity who used to explore the
fringes of local jungles, using her parents wealth, in her desire to find
something that will mutate freely across generations. An interesting early success she has had
involves a species of dove found in Sri Lanka, which seems to have a lot more
information found within its chromosomes than might otherwise by expected. She was possessed after being paralysed by a
rare species of orchid at a distance of six inches, and dying after several
days in the wilds glimpsed only by animals moving through the woods. Her host suffers the effects of racism
whenever she attempts to branch out from under Mogens' wing so she typically
stays behind. Nominally the Minister of
Eagles as she whispers information into the ears of her doves.
Physical Form
and Powers:
Aruru Power
(Mutation):
Ezurial can mutate plants with a touch and will them to have changed
characteristics which can include anything found in the plant kingdom, whether
thorns, poisons, sleep-inducting pollen, gas release, or minor movements like
Venus flytraps.
Alternate Rabisu Ability (Natural Weaponry): Her fingers are tipped with claws and thin painful hairs lie upon her skin which - unless suppressed - are +1 lethal weapons which he can use to attack people with Scuffling and which do an additional 1 point of damage per Scuffling attack against him (for when they strike him they rip their hands on his thorns). While in this form she is also immune to poisons encountered while in apocalyptic form and poisons encountered beforehand are suppressed for the duration (including alcohol) though damage caused by the poison remains. Dangerous gases are likewise ignored so long as the required amount of oxygen is still available.
Aruru Form
Ability #1 (Sleeping
Breath): Ezurial can emit a poison
cloud of sleep-inducing vapours which prevent the use of any General Abilities
unless a point is spent, i.e. to use Fleeing you *must* spend a point of
Fleeing on the roll to do so and this initial spend doesn't add to the roll.
Aruru Form
Ability #2 (Chameleon
Skin): Ezurial can blend in by taking
on the guise of plant matter that roughly matches human size but does not have
a human's shape. This includes patches
of mould if indoors. This provides Ezurial
with an extra 8 stealth points that may only be used in apocalyptic form and
which do not refresh until 24 hours have passed. If this trait belongs to an NPC this becomes
a +2 Stealth Modifier.
ACTUAL
STATS
Abilities: Athletics 9,
Health 12, Sanity 6, Scuffling 6, Stability 7, Weapons 2
Faith: 3; spells - none
known.
Hit Threshold: 4
Alertness Modifier: +0
Stealth Modifier: +2
Weapon: +1 (claws)
Armor: 0
NOTE: Feel free to comment on the custom mechanics here involving powers and abilities. I'm not too worried about balance since there's only two PCs but I am interested to hear about your thoughts on what might be broken or weak-sauce even for NPCs.
NOTE: Feel free to comment on the custom mechanics here involving powers and abilities. I'm not too worried about balance since there's only two PCs but I am interested to hear about your thoughts on what might be broken or weak-sauce even for NPCs.
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