Wednesday, January 15, 2014
Game Translation: ZombiU
Avoid letting the characters get the kind of armour where the zombies can't get at them ever. Otherwise you're forced to either throw a horde at them (which can damage them through sheer weight) or have them attacked unawares. If they do get some nice armour, reduce the armour benefits so that it doesn't render the individual zombie useless.
Funnily enough one of the easiest ways to roleplay ZombiU would be with the neat little Zombicide boardgame which I played the other day. It would allow people to use tactics to lure out zombies by dropping noise tokens on its square and could be rigged quite nicely alongside a roleplaying system to allow folks to use cover, concealment and other dice-based attacks as per normal.
Anyway, a campaign based around ZombiU or including elements of it, should appeal to Tacticians and Action Heroes the most.
Tacticians will find the need to use interesting inventory items at all the right times (grenades, mines, flares, and guns) and the ability to lure and manipulate the zombies into all the right place. This would especially be interesting to them if you used miniatures.
Action Heroes will love the chance to blow stuff up, smash down monsters and enjoy thrilling chase scenes where they flee hordes of zombies.
Explorers would get the most out of it if it were a location they recognised, either one that was famous (which you had researched) or from their own neck of the woods.
Investigators will, of course, need something to discover and investigate during the game. Luckily zombie games are big on treachery, conspiracies and the occasional tidbit about how everyone else died.
Communicators won't tend to enjoy this sort of game. Yes, you can create a game about in-group bickering, schisms and group politics but that wouldn't really be a very ZombiU game, now would it?
If you want to check out the trailer, you can find it here. If you want to read up on the TV Tropes you can find them here.