Thursday, January 9, 2014

Worthy Links from Run A Game

I've found a really good blogger who does the Run A Game blog. The person has only been doing it for a year but they've got some good articles up already. The below are my top picks:

Variant Combat Resolutions That Don't Rely On Murder This contains a good list of ideas including how one might utilise them - from how it might begin to what sort of challenges might be part of it.

Golden Rule Chicken The article talks about those situations when players try to get their hands on an incredibly potent power to bypass most plots you could throw at them, forcing you to either nullify that power (which won't be fun for them) or run a non-game where they simply state "I unleash Power X."

God Machine Chronicle System Review An interesting and in-depth look at the new World of Darkness system. Also known as World of Darkness 2.5. This has been really helpful for me as I have put myself forward to run a God Machine based LARP.

Social Arsonists Basically the idea behind LARP Storytellers trying to sow discontent between the various characters to cause them to start having a go at each other. After all, the worse thing that can happen with those big multitude of player LARPs is if peace breaks out. There's generally only so much straight up entertaining a Storytelling team can do for 20+ players.

Contingency Envelopes I considered doing this myself but then worried that it might be too clunky. Apparently it's not. Basically you give players little envelopes with information inside and a label on it saying: "Open if X happens" or "Open at X o'clock." The main issue I have with it is where the players are going to keep them. If they're wearing dresses or skirts or even some women's pants, they're not going to have pockets. Other than that, I really like the idea.

Elysium Style LARP Advice Really good advice on running a social / political LARP. I think the best advice comes from the warning about introducing too much external plot. External enemies have a habit of driving the different factions together and once peace breaks out the game generally dies. After all, there's only so much investigative action that can happen in an Elysium style LARP, which is generally designed for larger groups of players.

Adventure Style LARP advice This one gives advice on how to run adventure LARPs where the external plot is the focus of the game, such as is typical in a Call of Cthulhu LARP adventure.

2 comments:

  1. If you've got a costume heavy game and some people don't have space to carry character sheets and item cards etc. you can make the contingency envelopes diagetic items.

    Alternately make them as little slips of paper folded and scotch-taped shut. That way they're small enough to slip in a shoe or hatband. It only works for short messages, or very small font sizes, but it's cheaper than using envelopes.

    Thanks for linking to my blog! My new year's resolution is to start rewriting and compiling categories of posts, and LARP posts will get a turn. Stay tuned!

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    1. Thanks for the advice. And great news on the LARP posts. Hope this means we'll see a lot more!

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