|I love this game...|
There's a lot there in just "being" someone, and I absolutely adore that.
The only trouble is that the lores were a bit, well, rushed. And they have some of that old World of Darkness need of house rules. Don't get me wrong. I loved the old World of Darkness. But it did so often need house ruling.
So I've house ruled it and house ruled it and house ruled it, until recently, when my husband and I decided to go back to basics and give it a great big re-design from the bottom up using the core principles of each lore and some of the best powers as a guiding point. And yes, this version of house rules does give each lore a bit of a power boost, similar to the new vampire rules in God Machine. Also, these rules are compatible with New World of Darkness rather than oWoD but it shouldn't be too hard to change the stat lines if you so choose.
So on Wednesdays, Thursdays and Fridays each week I will release one of the rule sets:
Defiler: Storms, Longing, Transfiguration.
Devil: Flame, Radiance, Celestials.
Devourer: Beasts, Flesh, Wilds.
Fiends: Light, Patterns, Portals.
Malefactor: Earth, Forge, Path.
Scourge: Awakening, Firmament, Wind.
Slayer: Death, Ghosts*, Realms.
Common: Frequency, Humanity, Fundament
*I've renamed Spirits as Ghosts because the Hisil is such a core part of the nWoD gameworld, even if the creature types don't necessarily know it, and so I've changed the name for clarity's sake.