Faith Sight
You can see faith reserves, or signatures, in humans, Fallen, relics and certain magical tools or locations that rely on Faith. This would include most powers which require the expenditure of a willpower point (i.e. Benedictions and Castigations as well as Psychic Powers and Ritual Magic from Second Sight). This sight works within a radius of Faith + successes in yards and is irrespective of any barrier between you. This lasts for one scene.Action: Instant.
Cost: None.
Dice Pool: Wits + Occult + Celestials.
High Torment: Your thirst for Faith sharpens your senses and allows you to see more detail in these Faith signatures, such as the shapes of objects or a person's physical movements. Thus you could see if two people standing on the other side of the wall were talking animatedly (via their gestures) or flanking a door with their arms in a position which indicates they are holding machine guns.
Shroud Faith
You can reduce the psychic visibility of your rituals, revelatory forms and other magic performed within a radius of yards equal to Faith which is centred on you. In other words, those attempting to notice such magic using Mage Sight, Fallen Awareness, etc. have their dice rolls penalised by your successes for the rest of the scene. Alternatively you can entirely shroud a lore use / relic activation by spending one Faith as you activate that lore. You cannot entirely shroud the use of a revelatory form or a ritual and can only penalise those looking for it.Dice Pool: Wits + Stealth + Celestials.
Cost: None (1 Faith to utterly shroud a lore use).
Action: Instant / Reflexive with one Faith.
High Torment: Your subtlety is warped in favour of an outright lie as you change your lore / ritual signature to make it appear to be an entirely different lore / ritual or trick those who fail to detect your revelatory form by making them sense a different House in your stead. This version of the power only affects your own lore uses, rituals and revelatory form -- no one else's.
Visionary Link
You can forge a telepathic link between Fallen and / or mortals allowing you to impart images at whim, though you cannot transmit sound. This link must be forged through skin contact when cast and it may affect up to Faith in individuals. It lasts for one scene. This link allows those so connected to use the Fallen's mind as a hub, projecting images back to the Fallen - who may then share them on - just as the central Fallen may project the images they please as well. These images do not prevent other actions nor penalise other actions during the turns those images occur.Action: Instant to cast and reflexive for later uses.
Cost: None.
Dice Pool: Presence + Expression + Celestials vs Resolve + Power Stat (if resisted).
High Torment: These images are of such emotive complexity due to the raw force of the Fallen's passions that they can cloud the mind. It requires one roll to "set" the power upon an individual and, once set, the Fallen may spend a turn to send a flood of emotive images to provide the target with a -2 penalty and change their emotion with a subsequent Presence + Expression roll. This version of the lore is always an instant action.
Deny / Bolster Faith
You can deny an opponent's power through a clash of wills as you work your Faith against their source of power (whether vitae-driven, arcana-based or equally Faithful). You may even pre-cast this clash so that it is activated the next time a power is directed at you within the next 24 hours. Alternatively activation successes on this roll can be added to another creature's dice pools which can again be pre-cast on them. You must be within Faith in yards x 10 of the caster whose power you intend to counter or within Faith in yards of the caster whose power you intend to bolster.Action: Instant.
Cost: 1 Faith.
Dice Pool: Presence + Expression + Celestials vs their power's dice pool.
High Torment: Your pride lashes out at those who cast their spells in your presence. Regardless of whether they are successful or not, they take your successes in bashing damage alongside the normal effects of the power.
Pillar of Redirection
You can specify a single target whose powers you may reflexively attempt to deny each turn for rounds equal to your Faith, regardless of whether that target's powers are used against you or simply someone within a radius of Faith in yards from you.Action: Instant.
Cost: 1 Faith.
Dice Pool: Wits + Expression + Celestials vs their power's dice pool.
High Torment: Your pride lashes out at those who cast their spells in your presence. Regardless of whether they are successful or not, they take half your successes in lethal damage.
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