Authoritative Voice
Create an aura of authority which add activation successes to any die rolls to impress, intimidate or command a number of targets equal to faith in a single scene.Action: Instant.
Cost: None.
Dice Pool: Presence + Persuasion + Radiance (versus Composure + Faith for the High Torment version).
High Torment: Your authoritative aura threatens and unnerves your targets and inflicts a -2 penalty to Composure rolls as well as allowing you to add activation successes to die rolls to impress, intimidate or command a number of targets equal to faith in a single scene.
Exalt
You can give a number of individuals equal to Faith a bonus dice pool equal to your successes which they may allocate on a one for one basis to any non-magical dice pools in a single scene.Action: Instant.
Cost: None.
Dice Pool: Presence + Expression + Radiance versus Composure + Faith (if contested).
High Torment: You inflict a penalty equal to successes to the next non-magical dice roll against a single target.
Voice of Heaven
All within Faith in yards or a single within 10 yards x faith must obey a single 10-second command whose resulting action can last for up to a single scene. If this would cause a degeneration check or put themselves in mortal danger, the targets gains an additional resistance roll.Action: Instant.
Cost: None.
Dice Pool: Presence + Persuasion + Radiance versus Composure + Faith.
High Torment: Once the target has obeyed the instruction they automatically lose a willpower point.
Liege
You can several targets (equal to Faith) who are standing within yards equal to Faith of you to become your loyal servants. They will do anything to please you, even if it would put themselves in mortal danger or cause them to suffer a degeneration check. This lasts for a single scene.Action: Instant.
Cost: 1 Faith.
Dice Pool: Presence + Intimidation + Radiance versus Composure + Faith.
High Torment: Your desperate need for control over others allows you to extend the duration to a single day.
Revelations
Reveal the truth of a human to themselves. They (and you) learn their virtue, vice, Faith rating, Morality and derangements through a series of pivotal memories experienced by both. At the end, you may choose to 'tweak' their personality and change one of these factors by inflicting an epiphany. In other words, you can forcefully increase or decrease their Faith Rating or Morality; remove or inflict a derangement; or alter their vice or virtue. This can only be done once per year per target.Action: Instant.
Cost: 1 Faith.
Dice Pool: Wits + Empathy + Radiance versus Composure + Faith (if contested).
High Torment: In addition to the listed powers, the character gains the Vice Ridden merit whereby they have two vices. This lasts for at least one year.
These look fun and appropriate; sadly I don't know the original versions as I only flicked through most of the powers.
ReplyDeleteWell this week will be the Fiends powers, followed by Devourer ones, so you might have a better idea about the comparison once we get through next week.
DeleteI am definitely looking forward to that! I should be editing that AP sometime next week, too.
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