Thursday, December 12, 2013

Black Shuck

A quick and dirty copy of a World of Darkness critter I used in one of my games. Hope you enjoy.

Black Shuck

The Black Shuck

Intelligence 1, Wits 3, Resolve 3, Strength 6, Dexterity 5, Stamina 4, Presence 4, Manipulation 1, Composure 2.  Size 6.  Health 12.  Willpower 5.  Initiative: 7.  Defence: 5.  Speed: 20.  Athletics 3, Brawl 3, Stealth 2, Survival 2.  Tooth & Claw Fighting Style 3.

Teeth +1L: 10 dice.

Teleporting Leap: The Black Shuck can spend a point of essence and roll Strength + Athletics to teleport up to 100 yards away.  This is a standard action and must be completed on its own turn.

Heat Trail: The Black Shuck can spend two points of essence while making a mundane leap over a person or object to set it aflame with a successful Strength + Athletics roll.  This fire is equivalent to a torch but the person must make a roll to put out the flame.

2 comments:

  1. Sounds kind of fun. What did you use this in/for?

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  2. A Cal of Cthulhu-style adventure with James earlier this year.

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